Updraft

A short flying game, Updraft places the player in control of a glider on a tropical volcano island.

In this project I took the role of a junior designer, I created level designs, helped shape the mechanics, and assisted the art team in making the island itself.

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Island Design

As part of my role was to make the base terrain, as we initially wanted a low-poly art style, I made the terrain as a mesh in 3DS Following that I remade the mesh using UE4s terrain tools.

 
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Woodland area

Another area I focused on during the project was the woodland area on the island, I took the area from initial conception, to different stages of ideation, through to actual implementation.