A short flying game, Updraft places the player in control of a glider on a tropical volcano island.

In this project I took the role of a junior designer, I created level designs, helped shape the mechanics, and assisted the art team in making the island itself.


Island Design

As part of my role was to make the base terrain, as we initially wanted a low-poly art style, I made the terrain as a mesh in 3DS Following that I remade the mesh using UE4s terrain tools.


Woodland area

Another area I focused on during the project was the woodland area on the island, I took the area from initial conception, to different stages of ideation, through to actual implementation.