MOBA UI Concept
For a module in my second year of university I had to design and implement a custom UI for a MOBA framework.
Starting the project I chose to develop a UI for a rhythm based MOBA. I started by collecting relevant images and swatches, and started on some layouts/mockups.
Following the alpha development, I created more detailed mockups and overlaid them over existing MOBA games League Of Legends, and Paragon.
To finish the module, I had to implement my UI into the given framework, below is a video of the final implementation. Some areas lack polish, such as the minimap and the buttons within the shop, given more time this would not have been the case.